2012 VROOM Tennis

  The game was designed for up to eight players, one player for each screen of the Virtual Room at RMIT University, which consists of an octagonal array of screens. Each player controls a rectangular shaped paddle via hand movements to move the paddle across their own screen. The hand movements…

Continue reading

2008 Neverland

Imagine a virtual world with no boundaries… New generations of computer hardware allow game developers to create increasingly large and detailed game worlds. Despite this drastic increase in size, however, most game levels are still finite in size. Players usually become aware of the confines of the game level very…

Continue reading