2016 In Space

In Space is a multiplayer game experience for up to 4 players. Inspired by the game ‘Asteroids’ each player controls a spaceship within the confines of the hemispheric screen. To stay alive and score points destroy other spaceships and asteroids and watch out for the larger chunks of debris that is getting sucked into the black hole as it slowly emerges in the background.

Project Team
Project Lead and Experience Design: Stefan Greuter
Programming: Yvette Wouters
Game Art: Stephanie Kelso
Music: Jobe Williams
Sound Design: Shane Jarvie-Kohn


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