In this project we developed a game about the hazards encountered on construction sites called “Trouble Tower” for students learning about Occupational Health and Safety on Australian Construction sites. Through user testing we examined if contextualised game playing improves motivation to engage with the OH&S content and supports learning of required knowledge and skills.
We learned that the students who played the game that the students who played the game were engaged, felt that through playing the game, they learnt something new. Even students who don’t usually play games reported that the game was a fun activity. Students were curious about which hazards they would encounter next. Trouble Tower is now part of the curriculum of Construction Induction courses at RMIT.
The game was developed in consultation with experts in Electronic Games, OH&S, Construction and members of the Australian Games Industry. It was designed to provide a safe and engaging environment for students to actively identify the statistically most common hazards encountered on construction sites, and to experiment with a range of OH&S controls to manage the hazards without experiencing physical repercussions themselves.
Trouble tower was funded by an RMIT Learning and Teaching Investment fund grant that paid for the design, development and testing of the game. The GEELab provided mentorship and funded the development of the IPad App that will be released in late November 2012.
The intellectual property of the project belongs to RMIT.
Trouble Tower was developed for the iPad which provided an intuitive and accessible touch interface but also a mobile platform that can be handed out to students in a classroom setting. Trouble Tower can be downloaded worldwide for free from the Apple App Store for iPad 2&3.
View in App Store
Click Link to Download
Who was involved in this research project?
The following members are involved in this research project:
Dr Stefan Greuter from the School of Media and Communication is the chief investigator of this research project. He is a subject matter expert for electronic games design and game based learning and the designer of the computer game that is being tested in this trial.
Associate Professor Dr. Susanne Tepe is a partner investigator from the School of Applied Science, Science Engineering and Health. Dr Tepe is an expert in Occupational Health and Safety and lead investigator for the evaluation of the educational experience derived from the game prototype
Dr. Frank Boukamp, is a partner investigation from the School of Property Construction and Project Management, Design and Social Context. He is a subject matter expert in Construction Management, Construction OH&S and information technology for construction management.
Associate Professor Dr. Fiona Peterson, is the Dean of the School of Media and Communication. Dr Peterson is a subject matter expert for learning and teaching and the Dean of the School of Media and Communication.
Prof. Dr. Ron Wakefield, is the Head of School of Property Construction and Project Management, Design and Social Context. He is also a subject matter expert in Construction and Project Management and OH&S for Construction.
The game development team consisted of a very young and talented group of recent graduates of the RMIT Bachelor of Design (Games) program:
Kimberley d’Amazing, Kalonica Quigley, Rhys van der Waerden, Thomas Harris, Tim Goschnick.